Behind the Screen: Chief Strategy Officer Eddie Chan on the Passion & Drive Behind Level Infinite

The conversation sheds more light on how Level Infinite is shaping up to be a key piece of the gaming puzzle.
Level Infinite & the Global Games Market

Global CEO Michelle Liu talks more about the company’s strategy and growth at GamesBeat Summit 2022
The Power of Games to Change the World

GM of global publishing shares his thoughts.
Slaying to the Beat With Metal: Hellsinger

Music, emotion, and video games combine for a hell of a time.
Video Games’ Future is More Than the Metaverse: Let’s Talk ‘Hyper Digital Reality’

The metaverse has huge potential.
Snapshots: Are You Part of the 80% That Failed GTFO’s First Level?

Be the best or die trying.
Behind the Screen: Tencent Games Global’s James Yang Looks to the Future of Esports
With the right content and well-planned events, there’s no holding it back.
From Oslo to Bucharest, Arrakis and Back

Funcom’s Dune game pushes Norwegian studio into a whole new weight class.
Vermintide Developer Fatshark on Putting Fun First

Swedish studio dishes on the Warhammer universe – and socks at the office.
Sharkmob: When There’s Blood in the Water…

Vampire: The Masquerade – Bloodhunt team chats cheaters, delays and fans.
The Appeal of a Challenge – GTFO and What It Means to 10 Chambers

In the leadup to GTFO’s full release, the team reflects on the journey and what lies ahead.
Swimming Against the Tide – The Office Culture That Powers Fatshark

An environment built for employees, by employees, that generates long-term success.